The product was about Network management or Router management , it helps user to track user and manage their using network in different locality .
Responsibility was to enhance the UX and create a visual designs update the Design System and work with development team to make sure the design conversion and conduct user testing once the development is done.
Product Designers - Manikanth K.N. & Nitika philip
AR SHOPPING
Augmented Reality Shopping Experience Using Hand Gestures
UX Case Study
Overview
This project explored the future of shopping in Augmented Reality (AR), enabling users to browse and purchase electronic products using only hand gestures. The goal was to create a Proof of Concept (PoC) that demonstrated an intuitive, immersive, and device-free shopping experience through AR glasses.
As a UX Designer, I saw this as an opportunity to experiment with emerging interaction paradigms and design for a completely new user experience beyond traditional screens.
The Challenge
Conventional online shopping requires users to switch between devices, navigate complex interfaces, and rely on touch or mouse interactions.
The challenge was to design an AR shopping experience that:
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Eliminates dependency on secondary devices
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Uses natural hand gestures for interaction
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Reduces visual and cognitive fatigue
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Feels intuitive even for first-time users
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Creates an immersive shopping journey
The Concept
Users wear AR glasses and enter a dedicated shopping mode.
A virtual catalog of electronic products appears within their field of view. Users can:
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Browse products using hand gestures
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Scroll through product listings
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Select and inspect products
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View product details
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Compare options
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Add products to cart
All interactions are performed through hand gestures without requiring a phone, keyboard, mouse, or controller.
Design Goals
What It Should Not Be
High color contrasts
Distracting visual elements
Excessive color variations
Cognitive overload
Eye strain during prolonged use
Complex gesture learning
What It Should Be
Calm and balanced visual design
Comfortable viewing experience
Easy-to-understand interactions
Minimal cognitive effort
Natural gesture-based navigation
Reduced eye and mental fatigue
Seamless and immersive shopping flow
UX Principles
1. Comfort-First Design
Since AR interfaces are viewed continuously in the user's field of vision, visual comfort became the primary design principle.
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Soft color palette
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Reduced visual clutter
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Large interactive targets
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Balanced spacing
2. Natural Gestures
Interactions were designed to mimic real-world movements.
Examples:
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Swipe gesture for browsing
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Pinch gesture for selection
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Hold gesture for detailed view
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Air-tap for confirmation
This reduced the learning curve and improved discoverability.
3. Minimized Cognitive Load
Only relevant information is displayed at each step.
Rather than overwhelming users with product specifications, information is revealed progressively through interaction.
4. Immersive Shopping Experience
The interface feels integrated into the user's environment rather than appearing as multiple floating windows competing for attention.
User Flow
AR Glasses Activated
↓
Enter Shopping Mode
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Browse Product Categories
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View Product Cards
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Select Product Using Gesture
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Inspect Product Details
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Compare Products
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Add to Cart
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Purchase
Design Decisions
ProblemDesign Solution
Visual fatigueSoft, low-contrast UI
Information overloadProgressive disclosure
Difficult interactionSimple gesture set
Small touch targetsLarge gesture-friendly cards
Context switchingFully immersive AR environment
Outcome
The Proof of Concept successfully demonstrated how AR can transform traditional e-commerce experiences by:
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Removing dependency on external devices
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Enabling hands-free shopping
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Creating an intuitive interaction model
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Maintaining comfort during extended use
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Exploring future-ready UX patterns for spatial computing
Key Learnings
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Designing for AR requires prioritizing comfort over visual richness.
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Natural gestures reduce learning effort and improve adoption.
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Minimalistic interfaces work better in immersive environments.
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Cognitive load becomes even more critical in spatial experiences.
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Emerging technologies provide opportunities to rethink traditional workflows and user journeys.
My Role
UX Designer
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Concept creation
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Experience strategy
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User flow design
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Interaction design
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Gesture-based interaction modeling
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Information architecture
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Visual design direction
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Proof of Concept development
Duration: Proof of Concept Project
Domain: Augmented Reality (AR), E-Commerce, Spatial Computing, Human-Computer Interaction (HCI)
Product Designer : Manikanth K.N.

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